With a myriad of edtech solutions on offer for Primary Schools, taking the leap to integrate new solutions can be a daunting prospect. As the Digital Computing Lead for Islington, Katy Potts has helped hundreds of schools take their first steps into the world of Edtech.


Here are the literacy, maths, coding & computing science tools she suggests for primary schools relatively new to edtech. These are all available either for free to schools or at a low cost online and can have a huge impact on learning from the get-go.





TinyTap is a social platform which empowers families, teachers and students to learn from each other by creating their own personalised learning apps and playing thousands of new ones shared daily by a worldwide community of educators and learners. With TinyTap, teachers can quickly and easily create fun educational activities for any purpose and engage their students in something new. Educators around the world are creating valuable learning activities based on the school curriculum.


While Quizlet began as a simple online learning tool, today it offers pupils the opportunity to make flashcards, practice spelling, play learning games, test their knowledge, collaborate with other students and much more. You can help keep pupils engaged and motivated with Quizlet by creating your own classroom sets, sharing with other teachers and playing Quizlet Live.


Blue-Bot brings science, technology, engineering, and math into the classroom for even the youngest pupils and helps build foundational skills for lifelong learning. The Bluetooth Programmable Floor Robot is Blue-Bot’s first ever bluetooth enabled floor robot, which means you can wirelessly control it with your tablet or PC. Blue-Bot has a clear shell so children can see the components inside. It is also rechargeable so you don’t need to worry about replacing costly batteries.




Teach your Monster to Read – FREE to use

Teach your Monster to Read allows a child to create a monster and take it on an adventure! Teach your Monster to Read covers everything from letter sounds to sentences. It is an easy to use computer programme that has been designed in collaboration with leading academics and complements all synthetic phonics programmes used in school. It also comes with a Classroom Toolkit that gives teachers everything you need to create interactive activities.




ProdigyMaths – FREE to use

Prodigy, is an engaging online math game for pupils in Key Stage 1 and 2. Integrating learning and fun, Prodigy using role-playing. The student’s level is based on invisible assessments that occur in the background while they’re playing. As they play, question difficulty will either increase or decrease depending on their answers. Everything your pupils work on in Prodigy is reported back to you in real time so that you can quickly see which skills your students have mastered, and where they may need some additional support.




Code.org – FREE to use

Code.org is a non-profit organisation set to inspire students to code through expanding access to computer science. Code.org offers online classes for those of all backgrounds who cannot easily reach a computer science classroom. In addition to Code.org courses, teachers can use App Lab and Game Lab in any course to teach students how to create apps, animations, and games in JavaScript.

Primo Cubetto

Powered by a tangible coding language, Cubetto is the perfect EYFS resource to teach coding without screens. Made of tactile and hard-wearing wood, he’s your pupil’s guide into the world of coding. Cubetto turns coding into a tangible, age-appropriate experience that reduces screen-time, increases engagement, and enhances learning.


Computer Science


The Barefoot Programme – FREE to use

Barefoot supports primary educators with the confidence, knowledge, skills and resources to teach computer science. Resources aligned to the curricular for all UK nations which includes free high-quality lesson plans and local CPD Workshops, all designed to help teachers gain confidence in bringing computer science to life in the classroom.


WeDo is a primary education resource developed for younger primary school pupils as an introduction to control technology and programming using robotics. It’s a fantastic, simple-to-use tool that enables pupils to learn by constructing their own models and bringing them to life. WeDo ticks national curriculum boxes and comes with a cross-curricular plug ‘n’ teach curriculum pack that improves communication, collaboration and team-building skills.